![]() ![]() When Brahms PD failed to find traction with Konami’s higher-ups, Climax decided to put together another pitch for an original Wii outing that it named Silent Hill: Cold Heart. Inspired by his involvement in the interactive fiction community in the late 1990s, Barlow wanted the game to respond to players, not just to the choices they made but also to how they played the game. Based on your responses, it would analyse your personality type and change the game’s content accordingly – creating a wraparound nightmare tailored for each player. ![]() The pitch became Brahms PD, a spinoff from the main franchise that cast players as an amnesiac police detective on the Brahms force looking for their missing partner.īilled as “the world’s first truly interactive psychological horror,” Brahms PD planned to use in-game sessions with a police psychiatrist to analyse the player. He was eager to make a Wii-based firstperson shooter, and invited Climax to pitch for it. However, Silent Hill’s US producer, William Oertel, was pushing his own, rather unlikely, pet project. After Silent Hill: Origins’ release in 2007, Konami wanted to follow it up with another PSP title. ![]()
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